september 17, 2012
Like many Game Boy games it's pretty short and sweet. It can be a bit tricky at times, before you get the boss patterns and such, but you always restart at the beginning of the level when you're game over. I really appreciate that. Thank you Konami for making a fun game. The powerups are generous, so if you die you will still have a chance to build them up again. As with Gradius, you should start off with the speed powerup, one or two.
You'd think there be more slow-downs or flickering but there really isn't that much of it. I wish R-Type or Nemesis could be this smooth.
(Again, this is not my video)
As always, play on a Game Boy Color or Advance to get limited but useful colors.
With the great music that is the Parodius trademark, you'll enjoy the levels as you play them. What's there not to like about this game? I give it 5/5. It's technically inferior to the Famicom version, of course, but I rate game boy games here based on how they are compared with other games and how well they are made.