My colleague Fredrik wrote about this game earlier after playing without a guide. After reading other people's reviews, it was easy to agree that it's a bad game. But we found out that many gamers (especially from the US) don't have enough patience with games like these.
The game is about a famous japanese pop star duo and you control both of them at once. There is no GameFAQ for this game but we found another page with useful information. The game is definitely more fun and playable once you figure out how to play.
* Instead of going right towards the wall on the first stage, you can go up the stairs to the left, making it possible to proceed to the next level (pressing up+right+left+fire button).
* You can walk up to an enemy after you stun them and press up. It gives you items that increase your hearts (time) and a cassette tape needed to enter the studio.
So the game isn't as impossible as we thought. You just have to know about these two things. But it's still a really weird game. You can buy it from us here when it is in stock.
december 28, 2014
Hana no Star Kaidou - a reappreciation
oktober 09, 2014
Retro Gathering 2014
written by Kristin.
Sweden's 2nd to largest Retro Gaming convention @ Västerås, Saturday October 4th.
I've been working for Japanspel for almost two years now so me and Martin got free entry and the chance to sell some stuff. There were so many people that we didn't have time to take many photos.
For a few, short moments, one of us had the chance to take a stroll to look for things to buy for ourselves. By taking turns, we managed to get our hands on 4 things in 9 hours... we would've liked to find more stuff but I think as a seller it's pretty much impossible to get the same chances as a regular customer. We'll see what the situation is like next year.
Last year we made an article about Retro Gathering 2013, you can see it here.
Sweden's 2nd to largest Retro Gaming convention @ Västerås, Saturday October 4th.
I've been working for Japanspel for almost two years now so me and Martin got free entry and the chance to sell some stuff. There were so many people that we didn't have time to take many photos.
For a few, short moments, one of us had the chance to take a stroll to look for things to buy for ourselves. By taking turns, we managed to get our hands on 4 things in 9 hours... we would've liked to find more stuff but I think as a seller it's pretty much impossible to get the same chances as a regular customer. We'll see what the situation is like next year.
Last year we made an article about Retro Gathering 2013, you can see it here.
september 28, 2014
Video gameplays lately (Saturn, FDS)
I haven't been slacking off playing lately but I have been visiting some friends who have a youtube channel with videos they upload where they play games.
It is in Swedish language. I am the guy to the left with the cap!
Here is Twinbee on Saturn. I have previously written about what a fun two-player game it is, finally I have a video:
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Here is Guardian Heroes. I hadn't played this before, but I quickly found out what a great gameplay it has, especially in multiplayer.
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Here we played two games on FDS:
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Well, there is a couple of more videos we've made and more will be uploaded. If you are interested, check out their youtube channel and subscribe.
Next time I visit them I plan to bring a couple of famicom games.
september 04, 2014
Hudson Famicom Stick HJ-7 repair
I recently got one of these for the first time.
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| Hudson Famicom Stick, HJ-7 |
It has small rubber pads for the joystick, and these had gotten stiff and it was hard to move.
I read some some recipes on how to fix them, such as boiling them for a couple of hours and then putting them in glycerol, or boiling them in an ammonia solution. Anyways, I put them in boiling water to soften them up. I don't know if it is such a good idea to do with conductive pads, but I didn't have much choice.
While it was boiling, I thought that if I could replace the pads with identical, I wouldn't have to worry about the pads being worn out or not being conductive. They look pretty identical to the pads in a MD1 controller. So tried to replace.
After a little of testing of one of my favorite games Bomber King, it seemed to work perfectly. The MD1 has nice and soft pads that move with little restistance. However! When moving the stick left and releasing, it would bounce to the right and move slightly right... The MD1 controllers are too soft! This was annoying, at least to me. So I was thinking, would this be acceptable to a customer? After some more testing I found it to be too annoying.
So I searched for other pads that would be better.
At the bottom here you can see the MD1 pad (left) and the original pad (right). |
| A video game seller needs to have many skills, such as cutting. |
I looked at some other rubber pads.
The Saturn and MD2 pads are completely different and wouldn't fit. I also stabbed myself trying to open an MD2 controller when my screwdriver broke right through the plastic. Evil SEGA design.
Alright, but the SNES pads were still decent so I tried these third party replacement pads. They are stiffer than the original and new, so there would not be a concern about them making uneven contact (when some side might work worse than some other side).
| The pads for the A and B button to the left are original and work as they should. |
And now the stick seems to work great again. I won't bother boiling the original pads as these pads work great.
The best thing with sticks like these is that they make it much easier to move diagonally. They are also removable unlike original famicom controllers, and you can use an extension cord to make them longer.
Famicom sticks are hard to come by and I don't really know of anyone who owns one. On eBay these sticks are for sale at around 45$ with shipping. Due to my restoration work I'll list mine for 60$ (incl 25% VAT) plus shipping.
I don't know if this will be necessary to do with all of these sticks with time, but I suspect that the type of rubber they used is more likely to have this problem. Maybe it won't happen if it has been stored differently, or used regularly.
Jyutei Senki, Super Famicom
During the weekend I suddenly suffered a tooth inflammation that made it hard to eat, drink, swallow and gave me a lot of pain. Unable to do anyting, I sat down with a strategy game I had, Jyutei Senki.
It has a beautiful box, but I only have the cart at the moment.
I enjoy strategy games. Back when I was a teenager I spent many hours on the PC with games such as Command & Conquer: Red Alert and Heroes of Might and Magic IV. There is an appeal to me in being able to build something good that outsmarts the opponent, without ever feeling like I have to do work myself. The action does itself, and I am the military leader who builds smart strategies. A nice feeling when you plan a battle so that you know in the end your own guys will be able to just barely beat out the enemy and win the scenario.
Also, the computer can never cheat in strategy games. You can see what he has and you both have the same resources at your disposal. He has to follow the same rules as you. And, you can save and load at any time. So you can't blame your loss on a mistake or bad luck.
Game Description
Jyutei Senki was only released in Japan. It was developed by Tam-Tam and produced by Enix and I would call it a light weight strategy game. I was happily surprised that it required no Japanese knowledge at all. Most Japanese strategy games I've tested so far seem to want to add complexity such as byuing and selling, reparing, and an abundance of options.I'll show you someone elses video, because it goes faster than my gameplay. Here is a gameplay I enjoyed with someone playing the fan-translated version , and you see the intro and such. Normally I don't like to link to other's videos because I found that people often remove them!
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Jyutei Senki is simplistic. Take turn to move your units, and if they are close to an enemy unit, they can attack, and the enemy can retiliate. Each unit has a strength and attack range, and all that other stuff we expect from strategy games.
One little extra in this game are the repair spots. Put a unit on it, and the next move it will be fully healed. This is a tremendous advantage if used smart. You can restore your strongest unit from almost dead to completely restored in just one move. You can even place a unit on the repair spot and wait for enemies to attack (and give them retaliate damage), only to have yourself healed the next round.
Another thing that one might not be used to is that from each scenario, your units will get taken to the next scenario. But the ones that died won't come back. With each kill, a unit gets upgraded up to a max of 10 when it becomes "ace" and will get an extra power upgrade. You don't want them dead at that stage! So save often to avoid it... And try to keep your units alive.
The computer isn't particularly smart and often attacks you on repair spots. It also fondly attacks your most useless units first instead of finishing off your strongest units, puts its weakest units in front of its stronger units so they can't pass, and so on. Computer stupidity is one of your main advantages.
My story
Well, as it so happens, I started from a save game on level 7 without knowing. It took me a little while to understand how to play, and unfortunately I didn't understand this "don't die" thing too well at first. Your leader, a big bird called Ark, is stupidly weak until he gets 10 kills, but then he becomes the best unit of the game! So upgrade him quickly, and don't have him killed. He will, unlike other units, return in each new scenario, but at any level below 10 he is a useless crap that just dies as soon as battle starts. If he dies he will restart at level 0 again.I played through the first couple of stages at about 40-60 minutes each. How many are there?? After each scenario it just says "to be continued". At around stage 12 it started getting more difficult, and I realized I should have upgraded other units earlier.
The gamefaqs FAQ (http://www.gamefaqs.com/snes/570965-jyutei-senki/faqs/39388) goes up to 17 scenaries, but the FAQ is incomplete. The game has 20 scenarios! The last 5 scenarios took me around 2,5 - 3 hours each, except the very last that took less than an hour.
The reason why the later scenarios took much long were:
- The computer moves take so long. He moves each unit one at the time, and when he has many it will take around two minutes per move. ("beer time")
- I had to restart a couple of times because I realized my strategy was bad. For example, I had to keep my flying birds alive, and kill off his flying birds quicker.
- Many Save and Load. Make a bad move and see your strong unit get killed off three moves later, you might have to reload from an earlier point. If it still can't be avoided that this or some other important unit dies, you might have to reload from an even earlier point. You can use a max of three save game slots, so use them wisely.
- I hadn't upgraded properly and was almost much worse than the opponent and had to find tricks to beat him, at the same time keeping my best troops alive.
I don't think this game has anything that can't be found in some app game but I am happy to have beaten this classic 1993 game, in case I ever make a list of games beaten. Starting from level 7 without knowing, it took a total of 25-30 hours, I think. It could have gone in at least half the time if I had known how to play from the beginning.
Here are some other reviews:
- http://www.videogameden.com/sfc.htm?jse (Jyutei Senki is a fun and unusual War Game. Its overall design is extremely well worked out and unique. Graphics are correct and perfectly fit the game's theme, especially the large animated scenes displayed during battles. However, the difficulty level is quite high. Most of the time any defeated units is lost, and this makes the outcome of any battle greatly influence the rest of the game, especially in later stages. All in all, an excellent game I would recommend to any fan of the genre brave enough to stick out its tough difficulty level. )
- http://www.gamefaqs.com/snes/570965-jyutei-senki/reviews/review-56263 (This game is not for the faint of heart. It's very good, but the high difficulty level really turns a lot of people off of this game. Maybe if someone makes a PAR faq, it'll become more popular. But if you want a real thinking strategy, then you have found it.)
augusti 27, 2014
Mega CD (Sega CD), repair, impressions and gameplay
I got a Mega CD recently.
It didn't work so I took it apart and replaced some components on the power board that looked like they corroded the board. After that it powered up, but there was problems with the tray. It didn't move in and move out smoothly and the CD didn't read.
So I took a look at http://www.sega-16.com/forum/showthread.php?22027-Sega-CD-systems-repair-thread
Sega CD systems repair thread. It listed a whole bunch of things that could be wrong. But it didn't say what was most common. This is typical of people with less experience who start to replace every possible component.
Suppose your car doesn't start. If you ask some random guy on a forum he might give you 25 reasons that could be wrong, in all kindness. But even I who don't have a car knows that first you should check the battery, then maybe oil, etc, before you start replacing every single component.
People also give long threads about how to move the wheels around and so on. But i know from my experience of calibrating FDS that in 90% of cases, the calibration depends on 2-3 things, and that people who don't know will give you around 20 things they suggest you should do when in reality the problem is usually careful adjustment of those 2-3 things.
Luckily, I found a thread at digitpress and at the bottom a guy with some experience said he always suggested replacing the drive belt.http://forum.digitpress.com/forum/showthread.php?159943-Sega-CD-Model-1-Repair&p=1914116&viewfull=1#post1914116 . Thank you "oldskool". I went back to the sega-16 thread and saw some suggestions for replacement belts (with some suspicious suggestions in between), of which I chose to buy a "DVD Drive Tray Motor Rubber Belt for XBox 360 Slim" from eBay for 2.5$ and it arrived in about a week.
Worked perfectly, and the the tray moves smooth and with a strong movement. So that was excellent, and it reads perfectly too.
The one little problem is a studdering in the sound, a dudududu sound that is noticeable in some games such as Night Trap. It might actually be that the console makes this sound by default because it seems to be an early model without grounding. I tried replacing a bunch of capacitors ("caps"), and I tried to ground some things in very rudimentary way with wires, but NO CHANGE what so ever... I decided against spending 20 hours more on this, if it might even be the default behavior. Anyways, it is fully playable and I thought it was good enough to sell.
Now, I am going to make the opposite of the AVGN... Here is his "review". He took some games, said they sucked (although he briefly said Sonic CD is the best Sonic game, and Sol-Feace and Terminator were good game) , and then scream that "the Sega CD FUCKING SUCKS!"
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First of all, I made a review of Night Trap in my last post, so I won't mention that game here again. But I enjoyed it, the way I enjoy many "crappy" games (it might not be for everyone...). In that blog post I also wrote why I like the Mega CD, so do check it out, because I won't write the same here again.
First of all, I want to say that these gameplay videos were recorded with RCA cables and have MUCH worse quality than an RGB cable would have.
Sol-Feace is a rather generic shooter game. The soundtrack improves the game, I think. A cheap game, around 10$.
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Bari-Arm is a Mega-CD exclusive. I am not a shoot'em up fan in general, so I'll just link to hardcore gaming to explain why this is a must-own game: http://www.hardcoregaming101.net/bariarm/bariarm.htm
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| Sold for 159 SEK (24$, incl 25% VAT). The usual list price is twice that, but this game had the nasties manual I have ever seen. It literally has mold on the pages. |
Earnest Evans. It is an Indiana Jones type of game. Not a great game and I wish they would have done a better CD-quality soundtrack, but I think a platforming fan would enjoy it after they learn the controls. (this game is also sold already, for around 15$)
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Prince of Persia. First it required me to free some save game space on the console so I had to try to do that for the first time, but I did it without much difficulty. You see, the console has save game space built in, just like a Sega Saturn.
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No special addition to the original here, it is simply Prince of Persia, if you enjoy that.
Sonic CD - I spent a couple of hours with.
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The higher speed compared to previous Sonic games, more colors, and CD sound shows how to make the most of a 2D sonic game. If you are a Nintendo fan, imagine if someone would have done the same with the Mega Man series. (we didn't need any lame 3D versions of those games, thank you!)
I also played a little of the excellent port of Final Fight. Better than the SNES version in my opinion.
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I tried some other FMV (Full motion video) games, and they were boring, as is well known. However, I think a console should be evaluated by its good games and not by its unplayable stuff.
Well, my Sega CD is already sold (999 SEK, or 150$ incl 25% VAT) but I liked it so I'm going to be buying more of it. The Mega CD 2 is more reliable so I might try that next, although I suspect most Mega CD 1 can be fixed by simple methods.
augusti 21, 2014
Night Trap, Mega CD (Sega CD)
I recently got a Mega CD, and after a lot of work with it, I got it to play games. I will write about the the Mega CD some other time. It doesn't work perfectly, as you can hear from the audio below there is some drumming noise. It should have been a wind sound... I am still working on fixing that, if possible.
For this blogpost, I will only be talking about one game I played -- Night Trap (or Nighttrap).
I will just briefly give my impressions of Mega CD (or Sega CD). I have previously written about how I find Mega Drive games to lack in story and sort of feel empty in that way. I also find that the graphics and sound doesn't impress me... So what about the Mega CD? I am impressed! The graphics feels slightly improved (even if it may not technically be), the CD quality music is a big improvement, and the games have nice video intros and cut scenes. This is how the Mega Drive should have been!
The video quality of the Mega CD is of course not up to standard with modern video, but it was released one year after the SNES and one could compare those two. The SNES didn't even have video intros, only sprites moving against a fixed background. Too bad the Mega CD didn't have a better fate. Today it is known as another one of Segas failed consoles... Mostly because Sega quickly released another add-on, the 32X, and after that it became known that they were developing the Saturn interest for the Mega CD died down.
So, now let's review Night Trap.
The story surrounding Night Trap is part of popular culture, at least in the US (for more information, see Wikipedia or the link below). Also public opinion is that the game is really crappy... As so often, I think this is likely an indicator of an interesting game, and I hope that you will agree with me. I am at least not alone in thinking that the game is actually a fun "camp" game.
Some argue of its terribleness, and it frequently appears on "Worst Games of All Time" lists. Unfortunately these lists are drawn up by people who have totally missed the charm of the game - the same charm you'll find in Troma flicks like The Toxic Avenger. Night Trap is camp, it's silly, it's low budget, and it's pretty dire at times, but it seems to know it and turns itself into a strange send up the slasher genre. It's all a bit of good fun. -- http://www.hardcoregaming101.net/nighttrap/nighttrap.htm
I agree. And the more I can copy and paste from other sources, the less I have to write myself.
The game has a nice intro that isn't shown in my videos. One reason is because if you watch the video, the time goes so you won't be able to trap the bad guys.Here is some one else's video, English version. (the Japanese version speaks Japanese and that's another reason why there isn't any point to show it)
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It is quite enjoyable to play the game, and the game has several interesting concepts that I haven't found in other games. One is that you are playing a movie, but if you decide to watch the plot you won't be able to catch the "bad guys". Let me quote again:
The basic concept is you watch footage of a low budget horror film and are required to press a button at certain times to save the characters as they are being attacked. If you do this correctly, footage of them escaping will be shown and the film will continue, giving the impression that you have had some control of the movie. What makes Night Trap more clever than today's DVD games or the FMV titles that followed it, is that you also have to tear yourself away from the movie, which isn't too hard, to check over locations in the film where the main action currently isn't. At certain times, these locations show footage of invading monsters, and require you to press a button at the right time to capture these too. Failure to do so will result in a Game Over. -- http://www.hardcoregaming101.net/nighttrap/nighttrap.htm
The main problem may be that to get the best ending you need to catch all the bad guys... As well as avoiding the many pitfalls that results in an immediate game over! This is almost impossible without following a guide.
Also a bummer is that the best ending is Sheila telling you that no one has ever been perfect and walks away. The less good ending is Sheila telling you that you could do better and walks away... Come on! A game deserves a decent ending, even more if it is supposed to be a movie-game.
I played the game in Japanese of course and I couldn't understand any of the plot. From what I've read, the acting is so bad, it might not be a loss to play it in Japanese!
But I wanted to see if it was playable in Japanese and I think there is no great difficulty because you have to follow the guide anyways. I had a few problems that I will describe how to fix:
Problem 1. How to play
When you see an intruder, wait for the meter to reach red. Then press B to spring the trap.
The C button changes color code. This brings us to problem 2.
Problem 2. Color codes
The color code always starts with Blue. After a while it will change to another randomly chosen color. I recommend following the gamefaq guides if you want a chance of getting the time for change. In the Japanese version, they will speak the codes in Japanese. Please see video part 1 below at around 08:12, where she says "Aka", and at 12:50 where he literally says "Code change" and "Orange".
Orange is called "Orange" ( オレンジ ), blue is called Aoi ( アオイ ), green is Midori ( ミドリ ). Red is Aka ( アカ ). And so on... There aren't that many colors, so one can guess and if the code gives error then try another. Or pay attention to what they say...
At the end of part 1 the code changed again and i didn't hear to what. I think they said the color after I stopped watching, after 14:16 in-game time (20:35 in the video). I tried and failed two colors, and had I not got it when I did a main character would have died and I would have gotten game over. But luckily I got it right with Green.
Problem 3. Trapping the right people and not trapping the wrong people.
This is trial and error even in the English version, if you don't have a guide. So, follow the guide is my recommendation.
Problem 4. The game ends around 13:00
That seems to be if one doesn't catch enough bad guys. I didn't see this described in the gamefaqs, but it happened to me.
Here are two videos of me playing through the game. As mentioned, there is some sound problem but other than that it played fine.
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I got to the ending alright as you can see below, it is one of the "good" endings. Then climax scene starts around 11:40 in the video. After the ending credits, I used a trick to see an easter egg (Press Up, then A five times).
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Guides.
They have some different stuff in them, so look at both, and print them out so you can follow them as you are playing.
* http://www.gamefaqs.com/segacd/920185-night-trap/faqs/45159
* http://www.gamefaqs.com/segacd/920185-night-trap/faqs/53217
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