januari 21, 2013

Super Deformed platforming games on Famicom

I have for sale right now a little nice game called SD Hero Soukessen, released in 1990 by Banpresto.

By the way, most of my pictures disappear after a while because the item gets sold and the picture gets deleted after 2 months. That does not bother me. You have to read my blogs fast.

I think there are several of the SD ("Super Deformed") games that should require to be better known. I am personally hesitant of them because it reminds me of SD Gundam (strategy games), but in fact SD games can be anything.
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In SD Hero Soukessen you can use several different characters and I think switch between them. When you power up you get the ability to shoot, and lose it when you get hit.

The game, released in 1990, also shows what I mean in my last blog post about Kid Icarus and how the music on the Famicom/NES improved in the later years. I think I read that SunSoft started this development in June 1988 with Blaster Master. Blaster Master was strangely unpopular in Japan and is a bit uncommon, but it became a surprise hit in the rest of the world.

Well the next SD game in our blog today is called Robocco Wars, and it was released in 1992 by IGS. I have not heard of IGS before actually. Maybe the game isn't an SD game but I'll just write about it anyways.

I really like the music in this game, and look at how simple it seems. In fact, it is so simple even I could beat it on the first try. The music is great, especially stage 3 in my opinion. But somehow it is so simple, it is like Kirby's Dreamland, it is almost not a game rather a demo.
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Then Great Battle Cyber, also from 1992 and by Banpresto. I am not sure if Banpresto is a sub-company of Bandai but it seems likely. I don't have patience for beat'em up but as far as gameplay goes I think it is unique for a famicom game.
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The games are a bit uncommon but not that expensive because they are not that well known. Robocco Wars is probably the least common, I've only had it once.

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